![]() I don't like the look of the classic alpha mask lighting as simply drawing a partially transparent black region over the screen gives you continuous shades rather than the discrete ones that exist on the art palette. My plan was to create a shader which performs a palette swap for regions of the screen. Rules are short, and it’s relatively compact (both in physical size, as well as set up) so this make a nice travel game for waiting at restaurants (pro top: keep the colored squares in the box – I might not be welcome anymore at our local taco stand after a sudden component cascade…)įinal Score: 3.5 Stars – A compact logic game with a shorter playing time.I have been keen to learn about shaders since they were introduced and am playing around with a concept at the moment which I thought would make an ideal first step of my journey. Much fist shaking ensues when we pull this game out. You’ll spend each round planning a step or two ahead, only to have an opponent’s move completely wreck your best laid plans. Palette Swap is small but somewhat denser than you’d think given its artsy theme. Once you understand these mechanics you’re ready to play! Final Thoughts: Since there is little reading in the game (none required at all once you understand the swapping mechanic) this game has potential for those raising young gamers. There is also a children’s variant that doesn’t change the rules so much that it makes it a different game. Additionally, with no symbology representing the colors, this wouldn’t make it off the game shelf if I was playing with any of my colorblind friends. However I’d prefer the card to be a bit larger, mostly because they’re somewhat info-dense and this would be a struggle for friends with vision difficulties to play. While the game spread is somewhat small and easily fits on a restaurant tabletop, it’s where I frequently play two player games. The rulebook is also super short, and while that means it usually only takes a few minutes to introduce a new player and get started, unfortunately a few things (like ties) aren’t addressed at all. On my second playthrough I noticed that the rulebook is a little disorganized, but a set of cards you keep near the colors help keep the basic mechanics in mind. And I totally dig that – this game is the polar opposite of more abstract, artwork-centric games. Palette Swap is color-wheel themed, but the palettes themselves are boldly geometric and you almost get the impression that this is what you’d get if you asked a computer to design an art game. Secondary colors get both actions of its primaries. Chris Amburn (one of the game’s designers) popped open the box and started explaining rules staccato style while I was a little blinded by the light bouncing off the translucent colored cubes. My first time playing this game was in the tiny space behind a vendor booth at PAX, the din of the crowd muffled by a curtain on my left side and a panoramic of the Philly skyline visible through the enormous window on my right. Creating colors to make matches on palette cards. The first to complete all six of their cards wins. Once your palette and an opponent’s contain the right colors, you complete color scheme card. A small set of primary colored cubes represent your actions – swapping with other players, mixing yours and their colors, or gaining a cube of a color they possess. Each player is given a color palette and six color schemes to complete based on the colors contained on their palettes and other players. In Palette Swap, you attempt to complete your color schemes via mixing, matching, and trading colored cubes with other players. The sweet spot for this game is 2-3 players. Palette Swap is an abstract logic game for 1-4 people that takes about 30 mins to play. I’ve yet to find a “minutes to learn – years to master” type game that I didn’t love. Palette Swap caught my eye while I was waiting to demo an entirely different game from New Experience Workshop at PAX Unplugged last year – the white, geometric themed box stood out amid the bolder artwork, and the combo of art and logic game was an immediate draw.
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